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A full mechanical drill means a drill sits on 4 ore deposit (2 by 2) spots. They may not the exact numbers but they are precise enough for us to understand and calculate what kind of chains we need to use on our designs.įull extractor/drill : A full drill means a drill which has full ore deposits below it.
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Router / overflow (Overflow only) gate chains = 6 TBL
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Sorter (or inverted sorter) / overflow (or underflow) gate chains = 6 TBL (Dependent on FPS) Junction / overflow (or underflow) gate chains = 2.6 TBL Unloader unload speed from containers = 0.75 TBL Router Chains = 0.66 TBL (Depending on length) Unloader unload speed from buildings = 0.5 TBL Here are the numbers to summarize chain speeds with my new measurement unit: On the first guide we have experimented and calculated how much materials some of the transportation chains can carry. Like, "You need to insert 1 TBL sand and 0.5 TBL coal into this system" which means, we need to insert a saturated titanium belt of sand and half saturated titanium belt of coal. TBL: I call this as "Titanium Belt Line" to define fully saturated titanium belt worth of items. To make things simpler and practical i will use that titanium conveyors as our main measurement unit: What ever you say, our real measurement unit is that titanium conveyors we mostly use. We casually decide how much a system is getting raw resources, by just looking at the items on conveyor lines. While playing game, we casually build mining drills and use conveyor belts to carry stuff around. Or don't use them under the overdrive projector effect. Please consider them as a concept design for now until I remove/replace them all with different stuff. You may see some setups I am explaining here may have overdrive projectors and bridges in it. In the current version, Overdrive Projectors does not have any effect on the bridge conveyors. However, game development is more focused on the next big update. Important Note 2: When I was writing this guide I was assuming that some problems within the current game version will be fixed soon. Keep this in mind while reading this guide. But in many cases I intentionally inspect schematics compact enough for this guide but not perfect setups. In some sections I intentionally give you "The Best" ones we could found for now, especially on problematic production lines like slag. Important Note 1: My main goal in this guide is not listing "The Best" schematics all around. Last Check: Accurate for 104.10 Steam build. Understanding the transportation components properly is required for better understanding of this guide as well: If you didn't read the first guide, I strongly suggest you read it first. Now it is time to learn about what are we transporting, and how should we use these resources properly according to our situation. In the first part I have covered all types of transportation components and transportation chains. This is the second part of the "Deeper Understanding of Mindustry" guide series.
Mindustry inverted sorter highway update#
Do not take the informations as it is many tings has been changed and there are no plans for us to update this guides. Important Note: This guide is incompatible with current game version.
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